![]() 2x Bounty Hunter deals more damage under ideal circumstances, but Collect Bounty can only target the first 2 positions so I think Bounty Hunter + Highwayman is better for flexibility. Vulnerability Hex is generally better than Mark for Death, but you can bring both if you want. The idea here is to mark and then use attacks that deal more damage to marked targets. Occultist: Vulnerability Hex, Wyrd Reconstruction, Sacrificial Stab, (Abyssal Artillery OR Hands from the Abyss)Īrbalest: Sniper Shot, Suppressing Fire, Bola, Battlefield Bandage Flashing Daggers is also a nice situational double-hit.Īrbalest / Occultist / (Highwayman OR Bounty Hunter) / Bounty Hunterīounty Hunter: Collect Bounty, Finish Him, (Mark for Death OR Come Hither), (Flashbang OR Uppercut) Use this for assassinating back-row targets and then use Pick to the Face for the front-row. This allows you to use 2x Legendary Bracers with Rabies and still hit reliably while doing big crits. The key skill is Thrown Dagger, which has high ACC and CRT% and also gives you an ACC buff when you use it (even if it misses). It's been a long time since I fought her, back when debuff resistance could make you effectively immune. ![]() Technically the Grave Robber is underpowered, but in my experience she works pretty well under the right cricumstances. Best Party for Siren in current build So, I'm wondering what the current thinking is as far as goes the best (or some of the best) party combos for both killing the Siren and cleaning up the rest of her Cove dungeon after. Grave Robber: Thrown Dagger, Flashing Daggers, Pick to the Face, (Shadow Fade OR Toxin Trickery) Vestal / Grave Robber / Highwayman / Man at Arms Choose Crusader if you want more AoE damage or Man at Arms if you want more defensive options.Īnother group I like, pretty well-rounded: Vestal throws around enough heals to keep everyone standing and can deal damage/stuns if healing isn't needed. If they get out of position, Cr/MaA/Hw have skills to reposition so you should be back in ideal formation pretty quickly. Vestal: Divine Comfort, Divine Grace, Judgement, Dazzling Lightīasically, most of your chars can attack most positions and most have AoE attacks as well. Highwayman: Grapeshot Blast, Pistol Shot, Point Blank Shot, Duelist's Advance Hellion: If It Bleeds, Wicked Hack, Breakthrough, (Barbaric Yawp OR Adrenaline Rush) Man at Arms: Retribution, Crush, Rampart, DefenderĬrusader: Zealous Accusation, Smite, Holy Lance, (Stunning Blow OR Battle Heal) Vestal / Highwayman / Hellion / (Man at Arms OR Crusader) Stacking one class in a group is strong but boring IMO, so I'll omit those.Ī pretty straightforward group that works well: I've also had success with Arbalester, Occultist, Bounty Hunter and Man-at-Arms, mostly focusing around the Vulnerability Hex and benefiting from the extra damage from Sniper Shot and Collect Bounty. It's fun to see them move left and right facing any movement effects with little to no consequence. It's a high mobility-focused party that can adapt rather well to being surprised, as well as constantly move around to shift positions which normally hinder your carefully-constructed parties. Grave Robber: Lunge, Flashing Daggers, Shadow Fade, Thrown Dagger/Pick to the FaceĬrusader: Smite, Zealous Accusation, Holy Lance, Battle Heal. Jester: Dirk Stab, Solo, Harvest, Slice Off Occultist: Abyssal Artillery, Wyrd Reconstruction, Vulnerability Hex, Weakening Curse Vestal: Judgement, Divine Comfort, Divine Grace, Dazzling Light Vestal/Occultist, Jester, Grave Robber, Crusader. My personal favorite combination so far is: You'll never do huge damage in one go, but by stacking Blight effects you can end up doing over a dozen damage to an enemy every turn.I'm a relatively new player in Darkest Dungeon, and I'm having a lot of fun with it.Īnd then I found this really fun party combination, and I want to hear about what others use for when they're dungeoneering as well as share some of my own fun as well. The Plague Doctor's main priority is keeping their team alive, and if everybody's fine, inflicting various status effects on the bigger enemies that wear them down and tax their Deathblow Resistance saves. Allies struggling to keep their blood inside them? Battlefield Medicine will pick them up. ![]() Being attacked at range by artillery-focused foes? Trigger Blinding Gas to cripple their accuracy. Opposition got their own healers? Throw poison at the back two ranks. Big enemy? Blight them and watch their health drain. Frankly, adventuring without a Plague Doctor feels ridiculous, as their extreme versatility means they have something for every situation. Strategy: The Plague Doctor is your main support class, healing allies of both damage and afflictions while lobbing toxic explosives at the enemy that Blight and Blind them. Pros: Healing, status cures, status afflictions, ranged attacksĬons: Low health, poor front row fighter, does damage over time rather than quicklyĬould be replaced by: Occultist, but not really - the Plague Doctor's too good to swap out
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