Because there are only a handful of ways to reduce a monster’s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. If their resistance increases above 100%, that monster is then immune to a specific damage type. In Hell difficulty, many monsters receive resistance to specific damage types. Instead, we have added two new zones that promote our intended benefits to players when terrorized. While zones with doors have always been a bit quirky, we do not wish to change them, opting instead to maintain their original design feeling. The removal of Maggot Lair and Harem/Palace Cellar was also to address Terror Zone playability in close quarters zones with doors. Rather than adjust mob density, which can have ramifications on melee builds, we opted instead to remove zones with lighter mob density. Fully clearing a zone is more beneficial in a Terrorized zone, but this becomes less efficient if the density of a zone is too low. We apologize for any confusion.ĭeveloper Comments: The dominant driver of these changes was mob density. This zone was never able to be terrorized. The Act I: Black Marsh zone was accidentally added to the list of terrorized zones and has been removed.
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